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Fallout

Stern • 2026 • LCD
Strategy updated: September 4, 2026

Early Code: The strategy is based on pre-release video material and early code, it will likely have material changes as updates are made and more is learned about the game.

Strategy

Deathclaw MB stacked with a quest (mode) and using Power Armor looks to yield significant points.

Skill Shot

Character Selection:

  • Lucy: easier letters, longer timers, +1 Perception, +1 Luck

  • Maximus: +2 secs per fusion core, +1 Strength, +1 Agility

  • The Ghoul: Radroaches build HP, +1 Endurance, +1 Charisma

Cap Stash Skill Shot: Time the plunge so the ball will end up rolling through the lit right inlane for 3M +3 second ball save time, this will also lower the center bottle cap spinner for a rip for Bottle Caps (75K/spin)

Key Rules

Deathclaw Multiball (3 versions):

  • Shoot all Deathclaw weak points to start MB

    • On Prem/LE the deathclaw springs the ball away, hit a flashing weak point to avoid this

  • Hit all Radroach targets to add-a-ball

  • During Deathclaw 1:

    1. hit lit shots for 20 seconds to build value

    2. then bash Deathclaw as much as possible for 12 seconds

    • Bash enough to collect Super Jackpot

  • During Deathclaw 2:

    1. Hit shots and switches to charge weapons & build jackpot value

    2. Jackpot lights when weapon is ready

    3. Collect 5 jackpots (red lightning bolts) to light super jackpot

Quest (6 modes)

  • Qualify a mode by collecting food and water shots (small yellow inserts) to raise HP meter to 50% or higher to qualify a quest, start at upper right scoop when lit yellow

    • The higher the HP meter the more time added to complete a quest

  • Change quests by hitting the target where the left sling would normally be

  • Find the Target: 1: make shots to find the target, 2: hit target or keep building value, 3: hit lit shots then lit standup to finish

  • The King's (MB): lit shots are jackpots, combo for killing spree multiplier, get 3 killing sprees for super jackpot

  • NOVAC: Hit lit ramps, combo the loop ramp from the upper flipper for multipliers, make 6 shots to light the PipBoy for 5X final shot

  • Mind Control: shoot lit ramps to light spinner, complete enough spins to complete a test, complete 4 tests to complete the quest

  • Wedding Day (2-ball MB, + lower PF ball is active): Lower playfield lights main playfield, main playfield lights lower playfield with +1X, hit each main playfield shot to light super jackpot. Deathclaw will add-a-ball

  • Attack:

Vault (5 lower playfield experiment modes)

  • Shoot shots with lit white circle inserts to collect letters in VAULT, then hit the vault to open it, shoot the vault to start a mode

  • Complete the experiment mode to gain a lunchbox award

  • Gary: Hit targets to collect 20 Gary to win lunchbox

  • Radiation Leak: hit as many loops as you can, combos score 2X, target boots loop value

  • Repair the Waterchip!: limited flip mode, hit roving target or make loops to collect all 6 objects to win lunchbox

  • Populate the Vault: Collect supplies at targets and loop, collect the dwellers to win the lunchbox

Side Quests

Power Armor (2X playfield):

  • Available as along press when action button is lit, and remains active as long as the fusion core has power (show on lower left playfield inserts)

  • Add charge to the fusion core by hitting the pop bumper

  • If advantageous to do so, you can turn off the power armor with the action button, however it will cost 1 meter light to deactivate

Radio:

  • Collect enough music notes you qualify the radio Jackpot at the flashing target near the center spinner

  • Ideally stack with Vault MB award from playing a vault mode

Junk:

  • Collected from shots around the playfield, collect enough to build weapons

  • This also changes the selected mode

Loot

  • When you kill a creature the right scoop will be lit blue to loot the corpse and pickup items

Stimpak (outlane save)

  • Collect a lit white stimpak insert on a shot to re-light outlane save

RadRoach Standup Targets & Radaway Hurry-up:

  • Each time you hit a green lit standup target (kill a RadRoach) you take radiation damage and light a Radaway hurry-up.

  • Kill enough RadRoaches and you light an extra ball

  • Collect the hurry-up to restore health and build the Radaway Jackpot

  • Collect enough hurry-ups and it starts a Radaway Jackpot round where you need to shoot all 3 ramps to light the jackpot

Sundries (Store):

  • Shoot the upper right scoop when lit white to spend caps on items

  • If you don't have enough caps you can attempt to steal an item

    • If you are successful you get the item but all prices are double next trip to the store

    • If you are not successful you must shoot the right ramp within 10 seconds to escape with the item

      • If you fail to escape, you will lose all caps and all loot

Fat Man & VATS:

  • All switches add to AP meter, fill the meter to enable VATS during mini-Nuke firing

  • Complete the nuke standup targets on the right to qualify the nuke (Fat Man), load the nuke at the Pip Boy via the left ramp or the lane under the Pip Boy

  • If you have VATS you can select a target with the flippers and fire with the action button

  • Without VATS aim the cannon at the targets in the upper right corner

  • Complete all 3 target and Wasteland MB begins

Wasteland MB

  • Wave 1: Complete 2 lit shots to light super jackpot at the right PipBoy ramp, or continue shooting lit shots to boost value. Shoot the super jackpot at the middle nuke standup target on the right via the cannon.

  • Wave 2: Now you need 3 kills to qualify Super Jackpot

Perks:

  • Strength: better an more loot, fewer hits to light jackpot

  • Perception: right flipper moves stimpak between outlanes

  • Endurance: longer ball save

  • Charisma: 20% cheaper store prices and buying junk awards more XP

  • 🥇Intelligence: easier to get nuke and easier radio jackpot

  • Agility: easier to get VATS and longer steal escape timer

  • Luck: more caps and better goods, improved theft

Companions

  • Shoot 3 small yellow lit inserts to unlock companions who grant you more perks

  • Activate perks with a short press of the action button

  • Mr. Handy: Spots Deathclaw shot, easier to get fusion core

  • Protectron: Spots Radaway rewards, boost quest timer

  • Dogmeat: Collects junk, more RadRoaches available

Bonus, Bonus X, & Tilt Warnings:

  • Each bottle cap adds 5K to bonus

  • Any unused tilt warnings at the end of the ball multiplies the Bonus X by 2X or 3X

fallout-pf.webp playfield