Early Code: The strategy is based on pre-release video material and early code, it will likely have material changes as updates are made and more is learned about the game.
Deathclaw MB stacked with a quest (mode) and using Power Armor looks to yield significant points.
Character Selection:
Lucy: easier letters, longer timers, +1 Perception, +1 Luck
Maximus: +2 secs per fusion core, +1 Strength, +1 Agility
The Ghoul: Radroaches build HP, +1 Endurance, +1 Charisma
Cap Stash Skill Shot: Time the plunge so the ball will end up rolling through the lit right inlane for 3M +3 second ball save time, this will also lower the center bottle cap spinner for a rip for Bottle Caps (75K/spin)
Deathclaw Multiball (3 versions):
Shoot all Deathclaw weak points to start MB
On Prem/LE the deathclaw springs the ball away, hit a flashing weak point to avoid this
Hit all Radroach targets to add-a-ball
During Deathclaw 1:
hit lit shots for 20 seconds to build value
then bash Deathclaw as much as possible for 12 seconds
Bash enough to collect Super Jackpot
During Deathclaw 2:
Hit shots and switches to charge weapons & build jackpot value
Jackpot lights when weapon is ready
Collect 5 jackpots (red lightning bolts) to light super jackpot
Quest (6 modes)
Qualify a mode by collecting food and water shots (small yellow inserts) to raise HP meter to 50% or higher to qualify a quest, start at upper right scoop when lit yellow
The higher the HP meter the more time added to complete a quest
Change quests by hitting the target where the left sling would normally be
Find the Target: 1: make shots to find the target, 2: hit target or keep building value, 3: hit lit shots then lit standup to finish
The King's (MB): lit shots are jackpots, combo for killing spree multiplier, get 3 killing sprees for super jackpot
NOVAC: Hit lit ramps, combo the loop ramp from the upper flipper for multipliers, make 6 shots to light the PipBoy for 5X final shot
Mind Control: shoot lit ramps to light spinner, complete enough spins to complete a test, complete 4 tests to complete the quest
Wedding Day (2-ball MB, + lower PF ball is active): Lower playfield lights main playfield, main playfield lights lower playfield with +1X, hit each main playfield shot to light super jackpot. Deathclaw will add-a-ball
Attack:
Vault (5 lower playfield experiment modes)
Shoot shots with lit white circle inserts to collect letters in VAULT, then hit the vault to open it, shoot the vault to start a mode
Complete the experiment mode to gain a lunchbox award
Gary: Hit targets to collect 20 Gary to win lunchbox
Radiation Leak: hit as many loops as you can, combos score 2X, target boots loop value
Repair the Waterchip!: limited flip mode, hit roving target or make loops to collect all 6 objects to win lunchbox
Populate the Vault: Collect supplies at targets and loop, collect the dwellers to win the lunchbox
Side Quests
Power Armor (2X playfield):
Available as along press when action button is lit, and remains active as long as the fusion core has power (show on lower left playfield inserts)
Add charge to the fusion core by hitting the pop bumper
If advantageous to do so, you can turn off the power armor with the action button, however it will cost 1 meter light to deactivate
Radio:
Collect enough music notes you qualify the radio Jackpot at the flashing target near the center spinner
Ideally stack with Vault MB award from playing a vault mode
Junk:
Collected from shots around the playfield, collect enough to build weapons
This also changes the selected mode
Loot
When you kill a creature the right scoop will be lit blue to loot the corpse and pickup items
Stimpak (outlane save)
Collect a lit white stimpak insert on a shot to re-light outlane save
RadRoach Standup Targets & Radaway Hurry-up:
Each time you hit a green lit standup target (kill a RadRoach) you take radiation damage and light a Radaway hurry-up.
Kill enough RadRoaches and you light an extra ball
Collect the hurry-up to restore health and build the Radaway Jackpot
Collect enough hurry-ups and it starts a Radaway Jackpot round where you need to shoot all 3 ramps to light the jackpot
Sundries (Store):
Shoot the upper right scoop when lit white to spend caps on items
If you don't have enough caps you can attempt to steal an item
If you are successful you get the item but all prices are double next trip to the store
If you are not successful you must shoot the right ramp within 10 seconds to escape with the item
If you fail to escape, you will lose all caps and all loot
Fat Man & VATS:
All switches add to AP meter, fill the meter to enable VATS during mini-Nuke firing
Complete the nuke standup targets on the right to qualify the nuke (Fat Man), load the nuke at the Pip Boy via the left ramp or the lane under the Pip Boy
If you have VATS you can select a target with the flippers and fire with the action button
Without VATS aim the cannon at the targets in the upper right corner
Complete all 3 target and Wasteland MB begins
Wasteland MB
Wave 1: Complete 2 lit shots to light super jackpot at the right PipBoy ramp, or continue shooting lit shots to boost value. Shoot the super jackpot at the middle nuke standup target on the right via the cannon.
Wave 2: Now you need 3 kills to qualify Super Jackpot
Perks:
Strength: better an more loot, fewer hits to light jackpot
Perception: right flipper moves stimpak between outlanes
Endurance: longer ball save
Charisma: 20% cheaper store prices and buying junk awards more XP
🥇Intelligence: easier to get nuke and easier radio jackpot
Agility: easier to get VATS and longer steal escape timer
Luck: more caps and better goods, improved theft
Companions
Shoot 3 small yellow lit inserts to unlock companions who grant you more perks
Activate perks with a short press of the action button
Mr. Handy: Spots Deathclaw shot, easier to get fusion core
Protectron: Spots Radaway rewards, boost quest timer
Dogmeat: Collects junk, more RadRoaches available
Bonus, Bonus X, & Tilt Warnings:
Each bottle cap adds 5K to bonus
Any unused tilt warnings at the end of the ball multiplies the Bonus X by 2X or 3X