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JLP Pinball Cards

Faces

Sonic 1976 EM
Strategy updated: July 23, 2026

Strategy

Rip the spinners on repeat, building both the green and red bonuses. After maxing out both bonuses shoot both the A & B center targets to double bonus. Then continue ripping the lit spinners.

Key Rules

Bonus

  • Like Grand Prix, there are two bonuses that split the playfield, green on the left and red on the right. Each will max at 100K

  • Green standup targets and the left outlane advance the green bonus

  • Likewise, the red bonus is advanced by red standup and the right outlane

  • The saucer alternates which bonus it advances, if it is lit yellow it advances both - this cycles based on switch hits

  • Hitting both the A & B center targets awards double bonus, this is a risky shot so do so after you have built a decent base bonus

  • ❗️You are only awarded the bonus that is lit when the ball drains, not both, this can be changed by hitting the yellow standup target on the right

The top saucer and the center standup open the gate on the upper left side. With this open a shot through the right orbit travels all the way through the top and into the left orbit.

Spinners

  • The spinners award bonus advances and will light when the bonus on that side is maxed for 1k/spin.

Faces

  • Rollover the Faces button to unlight and collect that letter

  • Completing FACES lights one of the 4 eyes in the center of the playfield

  • Generally you aren't trying to collect these, however rewards for each eye are:

    • 1st: pop are 1K each, the right orbit is worth 5K

    • 2nd: extra ball alternates at the inlanes (worth 0 in competition)

    • 3rd: extra ball is lit at both inlanes (worth 0 in competition)

    • 4th: outlanes alternate for a special (worth 0 in competition)

faces-pf.jpg playfield