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JLP Pinball Cards

Elvira’s House of Horrors

Stern 2019 LCD
Strategy updated: July 14, 2026

Strategy

Stack modes with a MB, working toward House Party MB after playing 3 modes. Capitalize using Trailer Trash after every mode and play Director’s Cut after the 4th mode.

Skill Shot

Plunge to the back of the House for a secret skill shot worth 1M and qualify a Haunt (mode) at the center ramp

  • If a mode is already qualified it will start the mode

  • If a mode is running it will spot a needed mode shot

Key Rules

Haunts (Modes)

  • Selected mode, denoted by the lit window in the house, rotates with every flipper press

    • Obtain the Skeleton Key from the Trunk to enter locked modes

  • All modes are 45-second timed modes, making a lit shot with under 15 seconds resets the timer to 15 seconds

  • Shoot the house, center ramp, until mode is qualified (will flash purple), next shot will start the lit mode

  • Last shot in every mode is the House shot

  • Stack a mode with garage MB

  • Completing 2 modes earns an extra ball

  • Night of the Living Dead (right basement window):

    • Phase 1: Shoot the House to advance, ramps increase score before advancing

    • Phase 2: Make lit shots to destroy at least 4 ghouls, qualifies the Cellar shot to advance

    • Phase 3: Shoot the House to complete the mode

  • Teenagers from Outer Space (left attic window):

    • Phase 1: Make 3 (+ completed modes) lit shots to qualify the Cellar, hit Cellar to advance

    • Phase 2: Rip right orbit spinner at least once, additional rips add to value. Shoot House to finish mode.

  • The Brain That Wouldn’t Die (left garage window):

    • Phase 1: Pink shots increase value, flashing white shot collects and advances mode

    • Phase 2: Shoot the House to advance

    • Phase 3: Make at least 4 (+ completed modes) lit shots to qualify the Cellar, hit Cellar to advance

    • Phase 4: Shoot left and right ramp to light final shot at House

  • The Manster (right garage window): Switch frenzy mode

    • Phase 1: Make at least 5 shots to qualify the House shot to advance

    • Phase 2: HIt all 6 lit shots, turning lights off, to advance

    • Phase 3: Shoot the House twice to advance

    • Phase 4: Shoot left and right ramp to light final shot at House

  • Manos: The Hands of Fate (right middle floor window):

    • Phase 1: Shoot 1 shot on the left of the playfield, and then 1 shot on the right, then the House to advance

    • Phase 2: Shoot the House twice. Now flashing red/yellow shots increase value, hit the solid red shot to advance

    • Phase 3: Shoot House to light all 7 shots. Now make at least 3 lit shots to qualify Cellar, hit Cellar to advance

    • Phase 4: Identical to Phase 3, after shooting the Cellar the House is lit to finish the mode

  • The Werewolf of Washington (right attic window):

    • Phase 1: Make either orbit flashing blue/cyan to start transformation

    • Phase 2: Shoot flashing blue/cyan shots to combo (combo timer is ~7 seconds), value increases quadratically. Shoot solid blue shot (Garage or Crypt) to end the transformation and you got back to Phase 1.

    • Complete 3 transformations to light the final shot at the House

  • 🔒Santa Claus Conquers the Martians:

    • Phase 1: Shoot one of the lit ramps, shoot either the Garage or the Crypt, finally shoot either of the lit orbits to advance

    • Phase 2: Shoot at least 3 green shots to qualify the final shot at the Cellar. Shooting a shot turns it red, turning all shots red before making the Cellar awards a bonus.

  • 🔒The Giant Gila Monster:

    • Phase 1: Shoot the House to advance, all other shots advance House value

    • Phase 2: Collect 20 pop bumpers to qualify final shot at the House, lit ramps and orbits increase value

  • 🔒The Satanic Rites of Dracula:

    • Phase 1: Shoot the left or right orbit to advance

    • Phase 2: Complete the left ramp and the Crypt, then complete the Garage and the right ramp

    • Phase 3: Turn all flashing green shots red to qualify House for final shot

  • 🔒Eegah:

    • Phase 1: Shoot all major shots, then the Cellar to advance

    • Phase 2: Make 2 ramps to qualify Cellar to advance

    • Phase 3: Complete at least 6 major shots to qualify the House for the final shot

Trailer Trash

  • After completing a mode a hurry-up begins to collect up to 100% of the mode value, start by hitting the House shot (flashing yellow)

  • Collect by shooting the center ramp for 50% of value

  • Increase the collect by first shooting both ramps, each adds 25% of mode value

Director’s Cut, like Trailer trash, complete blue shots to build value, collect at the Cellar, complete 4 times for 100M bonus.

Trunk MB (2 ball MB)

  • Complete standup target bank on left (draingerous) to open trunk, then left ramp to award the lit item and lock a ball in the trunk, lock 2 balls to start MB

  • Two Jackpots are lit at random shots, hit the trunk standup targets to move the Jackpots

  • Completing the trunk standup targets lights the left ramp for Super Jackpots and awards 1 to 3 items

Garage Multiballs

  • Knock down drop target at the Garage shot to qualify locks

  • Lock 3 balls at the Garage shot to start one of three Garage MBs

    • Wild Women MB: All major shots except the Garage light for Jackpots, make 5 to qualify Super Jackpots at the House. Then spam orbits for Super Jackpots for remainder of MB.

    • Add-a-Zombie MB: Left and right orbits, House, and Crypt are all lit for Jackpots. Shoot the Garage to relight a random one.

    • Attic Attack MB: All shots lit for Jackpots, House lit for Super Jackpot after every 5 Jackpots collected.

House Party MB (mini-wizard mode)

  • Lit at the House after playing 3 modes

  • All major shots lit for Jackpots, shoot the House for a Super Jackpot (values of all Jackpots since last collected)

    • When scoring a Super Jackpot, a ball is added If the turret at the top of the house displays the eyeball facing the player

Gappa Angry!

  • Every switch hit advances the Freak Fryer, shown on center of playfield. Getting 1,000 switches during the game qualifies Gappa Angry! at the House shot.

  • Make shots and lock balls to advance through the stages, when ball drains the mode corresponding to the level completed will begin

Deadhead Family Crypt

  • Bash Crypt entrance until door opens, shoot the scoop and a head will, bash the head until the scoop opens again, shoot the scoop again to collect the Deadhead

  • Defeating a Deadhead re-lights the right outlane ball save

Right stand up targets awards random prize on left outline drain, including potential ball save

Complete both sets of stand up targets to qualify playfield multiplier at the inlanes

house-of-horrors.jpg playfield
Playfield image by Ken (scottamus)