If you are dialed in, center ramp all day. Otherwise shoot center and side ramp to earn miles, collect needed zones to get to ball locks and MB.
Plunge the loop to hit one of the values of 10K, 25K, 50K, 100K and into the pop bumpers. A plunge past the loop awards 25K and 1 mile.
❗️Trickiest shot of the game is the Fault (side right ramp) from the upper left flipper, ball returns to the left flipper. Awards 3 miles, spots uncompleted zone, 20k bonus, and used for MB locks
❗️On quick MB, don’t over shoot the plunge, balls will collide, short plunge it.
❗️Shoot the eject shot from the right flipper, will roll to upper flipper for shot at the fault
❗️Each mile collected counts toward bonus for the game, Bonus X is also carried from ball to ball.
Zones and Standard Multiball:
There are 9 zones, represented by the 3x3 grid on the building near the top of the playfield.
Flashing numbers are shots needed to light the lock. Zones all indicated on playfield inserts, flashing inserts are eligible to be collected.
The lowest zone not collected can be spotted by making the side right ramp or shooting the captive ball on the right side.
When all zones needed are collected, lock is lit and +1 bonus X
The 1st ball lock is either the side right ramp or the Shelter scoop, just to the right of the center ramp entrance.
The 2nd ball lock is only the side right ramp
After 2nd lock, MB begins.
Completing the drop bank below the 3x3 grid changes the jackpot value in a loop: 500K + special, 1M, 1.5M, 1.5M + EB, 2M, 2.5M, next shot starts the cycle at 500K again.
During MB, shoot the center ramp to light the side ramp for a jackpot. Can only be collected once so work drop target bank to increase value.
Once Jackpot collected, only valuable shot is the side ramp for 250K
If no JP collected when draining to 1-ball play, the Shelter scoop is lit for Aftershock MB (same rules as standard, with 2 balls)
Center ramp can be looped, and left inlane lights the center lane for 2 miles. Value of the center ramp increase with each shot during a ball as well, max 100K
Each center ramp shot also increases the captive ball value: 25K, 50K, 100K, 150K, 250K - every 8 seconds the value drops down a step.
The minimum value can be raised one step by shooting the Shelter scoop. After hitting shelter scoop twice, captive ball will stay lit at 100K. It now only takes 2 center ramp shots for 250K shot.
Quick Multiball: 2-ball MB, qualified from an award from the Shelter Scoop or by hitting the captive ball when value is at 250K.
Start MB by shooting the Zone 5 saucer on the left
Side ramp awards a 1M jackpot
If there is 1 ball locked for standard MB, the 2nd lock is lit at the side ramp to turn Quick MB into Standard MB.