🥇Side Ramp Strategy: Most straight forward strategy. Choose Doctor 3 or Doctor 6 and then shoot the side ramp on repeat getting playfield to 4X, and starting Sonic Boom every 10 side ramps. You can ignore Sonic Boom for the safer play, or make the WHO combos for higher scoring with more risk.
🥈Video Mode Strategy: Choose Doctor 1 and complete the drop targets on the right to light video mode via the left orbit and through the pops.
🥉Multiball Strategy: Choose Doctor 7, lock balls in the back playfield targets, complete the playfield insert grid by hitting the raised targets, boost playfield multiplier at side ramp and then finally shoot newly exposed Dalek holes to start MB.
Choose which Doctor is active using the flippers before you plunge.
Doctors
1: Hitting an escape target will spot an additional target, hitting the Police Box will spot two escape targets
2: Doubles the Hang-On target (at end of far left lane, above upper left flipper) value and time it is lit
3: Length of time for WHO combos is increased
4: Spots an additional Repair target and doubles the value during Super Repair
5: Increases the score for hitting the Transmat target (between the right ramp and the side ramp) to 75K. Getting this score to 750K will collect the flashing Doctor when hit.
6: Increases the playfield X to +1 from +0.5 when making the side ramp. 3 side ramps get to the max 4X playfield. Also the decay on the multiplier is slower.
7: Spots an additional light on the 3x5 grid needed to advance multiball
Sonic Boom and WHO Combos
Every 10th side ramp, shoot from the upper left flipper, qualifies Sonic Boom
Complete the WHO combo (right ramp -> hang-on target -> side ramp) for 10M times playfield X
Video Mode
Stack video mode with playfield 4X multiplier
Press flippers to jump obstacles: 1 flipper to short jump, both to long jump
You can press the 2nd flipper slightly later and still make a long jump
At the end of the sequence, jump into the Tardis for an additional 1M
Finish the video mode to rescue the Doctor and gain its perk for the rest of game and switch to another Doctor (flashing)
Multiball
Lock 2 balls in the saucers at Time Expander in the top center of the playfield.
Future MB require hitting the center target between the saucers to qualify locks.
After locking 2 balls, the Time Expander rises exposing 5 standup targets, hit these 3 times each to complete the playfield 3x5 grid
After completing the grid, the Time Expander rises again, exposing 3 Dalek Holes, shoot one of these to start MB.
During MB, shoot a ball into each of the three holes to score the lit Jackpot
Each Jackpot collected increases the Dalek level, increasing the Jackpot value (20M, 25M, 30M, 35M, 40M, 45M, 50M, 100M, 200M, 300M)
At 50M Jackpot value, collecting awards any uncollected Doctors and unlocks their perks for the game.