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JLP Pinball Cards

Devil Riders

Zaccaria 1984
Strategy updated: June 29th, 2026

Note: All players play a game time bonus ball immediately after ball 3 is drained. The bonus time is established during ball 3 play where every 3 switches adds to the time. The timer begins as soon as the ball is put in the shooter lane, so be prepared to plunge quickly and maximize the bonus time.

Earning an extra ball during bonus time will pause the bonus time and re-enable the 3 switch bonus time increase rule until that ball is drained. Then bonus ball time countdown resumes with a new ball in the plunger lane.

Ruleset

❗️Outlane flippers allow one attempt after ball cross switch to save the ball when react light is lit

Knock down 3 drop targets in front of both ramps, score 5K per target

Once a bank is complete the ramp will fall down to access the upper playfield, orange special advances and react flipper is lit

In upper PF

  • Hitting lit stand up target to collect award: 20K points, advance red special, collect orange special

In lower PF

  • Hitting a lit target in the two 3-bank targets spots a ramp drop target and lights react flipper

  • Hit lit red target to collect red special

Advance bonusX by shooting orbits when lit

devil-riders.jpeg playfield