Heavy bonus game - hit drop targets all day
Green lights indicate shots to light missile - add to bonus multiplier
Both outlane green bonus lights can be collected by hitting the saucer when unlit
When ball hits the first target, the rockets (red lights) begin their decent to the bases (green lights) in center of playfield
12 yellow lights throughout playfield knock down one of the drop targets, protecting any lit bonus multiplier (green lights)
Red drop targets move down the playfield toward flippers. When they meet any lit green light they eliminate it and reset the drop targets, this reduces your bonus multiplier by the number of destroyed missiles
Eliminating all drop targets while red lights are on the:
top row - awards free game, and lights timed special target on right for another free game
2nd from top row - lights extra ball stand up target on right of PF
3rd from top row - lights the collect bonus at saucer (most lucrative shot)
bottom row awards nothing, yet saves your multipliers