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JLP Pinball Cards

Car Hop

Gottlieb 1991 SS
Strategy updated: August 29, 2026

Ketchup Feature: Because the Ketchup selection (jumps a players score to the closest higher score) in Select-a-Feature is available only in a multi-player game, this game is often played as a single person game to avoid the imbalanced scoring, but not always. Know about this feature if you are playing a multi-player game.

Progressive Jackpot: Carries over from player-to-player and game-to-game until collected.

Strategy

Repeat the 3-way combo to juice the spinner (100K or 200K/spin):

  1. Shoot the loop lane between the center bullseye standup target and the right drop bank

  2. Then hit the drop target in the upper right lane from the left flipper

  3. As the ball returns, use the upper right flipper to shoot the spinner

Skill Shot

Select an Ice Pop mode with flippers before the plunge, then plunge to the almost the top of the lane to have the ball fall into the rollover switch lane just shy of the top to start the mode.

If you plunge long and it gives over the top, take a shot at the spinner with the upper flipper for 100K/spin.

Key Rules

3-Way Combo for the Spinner

  • Shoot the lane loop by making the lane between the upper center bullseye target and the right set of drop targets, this will raise the drop target in the upper right u-turn lane and the ball will be returned to the left flipper

  • Now knock down the upper right drop target by shooting lane above the upper right flipper, the ball will return the way it came

  • Use the upper right flipper to shoot the spinner in the upper left

  • Completing the first 2 shots in the combo lights the spinner for 100K/spin

  • Completing this combo twice-in-a-row raises the spinner value to 200K/spin

  • ❗️During any mode the spinner is only worth 1K/spin and the loop combo is disabled

  • If the ball drains via the left outlane when coming down the loop return, the lane will flash purple and you will get that ball back in the shooter lane

Select a Feature & Mystery

  • At the start of a ball both saucers are lit for Select a Feature until a sling shot is hit

  • Hitting slingshots alternates the saucers, where one is Select a Feature and the other is Mystery

  • In Select-a-Feature, select a feature by using the right flipper (5 seconds to choose) and look in with the left flipper or the timer expires

    • In a multi-player game there is a Ketchup award if that player is not in the lead, selecting this will instantly make that players score equal to closest highest score player's score.

  • Mystery will give a random award from the same Select-a-Feature awards (including Ketchup in a multi-player game)

CAR HOP Jackpot

  • Collect CAR HOP letters from shooting the top center bullseye target, slings change the selected letter

  • Complete all letters to instantly be rewarded the progressive Jackpot value and reset the Jackpot to 1M

  • Each new ball across players and games increases the Jackpot value by 100K

Ice Pop Modes - generally ignore modes

  • You should time out these modes, as the spinner 3-way combo is far more valuable

    • The modes start from a successful skill shot or by completing the 2 banks of drop targets in the upper playfield

    • 2 modes are HEAT and WAVE, you must start each to qualify (see below)

    • 3 modes are shots at the drop target banks, the most lucrative is Points Round, where you hit the center drop target in each for increasing points (Max: 8M)

Heat Wave

  • Don't play this mode, but if you do ...

  • Starting both Heat and Wave modes lights both saucers to start Heat Wave

  • During Heat Wave, collect 15 degree increases, shown on the sun playfield inserts

    • the loop lane and the upper right u-turn both award 1 degree

    • the center bullseye target awards 2 degrees

  • The value of completing Heat Wave is either 3M, or doubles your score if you score is between 3-50M

Burgers

  • The saucers advance the left and right burger playfield inserts

  • The loop shot and the slings advance the center burger insert

  • When the burgers are all lit on the same row, the bullseye is lit for 1M

  • If all 3 burgers are lit purple at the top of the inserts, the loop awards an extra ball (1M)

car-hop-pf.jpg playfield
Playfield image by Ken (scottamus)
Backglass image by Wildman