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JLP Pinball Cards

Black Knight 2000

Williams 1989
Strategy updated: June 22nd, 2026

Ruleset

Stay in upper playfield, this is where big points are. Master returning a ball to UPF via the skyway (long left ramp above the C in B L A C K)

Make loop shoots, and nudge in WIN lanes

Hit upper playfield 1, 2, 3 to open drawbridge. Shooting drawbridge will then lock a ball. Whoever locks ball 3 gets the multi-ball

On MB, shoot drawbridge to score jackpot and go for lower playfield drop targets

  • Hit all drop targets (K N I on left & G H T in center) to spell K N I G H T - timed drop targets, lights skyway (long left ramp) for 1M, and relights kickback.

U-turn lanes (painted blue on PF) adds scores 25K and adds to bonus. Timed subsequent hits increase value.

Lightning Lane (just to the right of the U-turn lane) - marked by “SPIN” light. Kicks ball into upper playfield, when light lit rewards random awards.

black-knight-2000.jpeg playfield