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JLP Pinball Cards

Black Knight

Williams 1980
Strategy updated: June 22nd, 2026

Ruleset

Shoot for multiball on upper playfield, lock behind left drop targets

If locks aren’t lit, shoot the turnaround on the lower playfield to light them (between left ramp and center drop targets)

Start multiball with 3 locks in upper PF loop, or 2 in upper PF and 1 in lower PF center hole

  • Can start 2-ball MB if you lock a ball in the top PF and then make the lower PF center hole

Playfield multipliers in MB are number of balls in play

Two banks of drop targets on each playfield level. Left are denoted by blue lights, right denoted by red lights. Must hit all targets before lights time out to count as completed (9 second timer).

Completing a bank activates manga-save on lower playfield. Right activates before left always.

When ball goes through right in lane, the spinner is lit briefly for 2.5K per spin.

black-knight.jpeg playfield