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JLP Pinball Cards

Beetlejuice

Spooky 2026
Strategy updated: June 22nd, 2026

Strategy

Shoot 3 purple shots to get a mode ready at Headstone, hit top left sling to select Day-O Dinner mode. Use couch corner playfield to ready Now Serving MB locks at the right ramp or shoot yellow shots to advance toward Showtime MB

Skill Shot

Plunge when roving light is on a white light value, then shoot in order - right ramp, left ramp, and left spinner for super skill shots

Ruleset

Now Serving MB:

  • Access the left upper corner playfield (couch playfield) via the left most shot

  • Loop the couch in the upper playfield to qualify lock under the right ramp.

  • Shoot right ramp when lock is lit to lock a ball on the couch

  • Increase the JP value by hitting the Now Serving stand up targets in the couch playfield

Beetlejuice Modes:

  • To change selected mode, hit the top left sling

  • Make 3 purple shots to qualify a mode, start mode at Beetlejuice Headstone

    • 🥇Day-O Dinner (MB): Hit the Mech list shown on the screen, each mech completed adds a Playfield X.

      • Note: Couch mech is at the Now Serving targets in upper left corner

    • Grave Dig: Hit 3 scoops , then shoot Headstone, then 3 combos of the left and right ramps. Shoot 3 scoops and optional shoot left orbit to add value, before completing at Headstone

    • ‘Til Death: Shoot 4green lit shots from left to right, now shoot Headstone twice to stop ceremony, then hit the Sandworm twice to complete mode.

    • As Seen On TV: Hold the action button and play the mode 1-handed. If you let go of the action button, the JP values will decrease. Shoot alternating yellow and blue shots for JPs until captive ball lit for hurry up to lock JP value. Now shoot remaining JP shots.

    • Otho’s Seance: Hit the handbook stand up target next to the Headstone and make 3 lit shots on the left. Hit the handbook target again and make 3 lit shots on the right

    • Charades: Hit a white shot to show that shot’s color, find the matching color shot with the remaining white shots. Find all remaining color pairs.

    • Beetle Snake: Shoot 3 ramps, 30 spins of the spinner, 2 pop bumpers. Finish the mode at the center scoop.

Showtime MB:

  • After hitting 3 purple mode shots, instead of starting the mode shoot yellow arrows to work toward spelling SHOWTIME.

  • Lock balls via the right ramp to the couch when lit

  • After 2 locks, Headstone will be flashing yellow to start MB

  • Start mode by saying “Beetlejuice” 3 times, or hit action button

  • Hit main shots until Headstone is lit to capture ball

  • Bash the drop target in front of captured ball (Test of Strength) as hard as possible

Afterlife MB:

  • Bash the Now Serving stand-up targets in couch corner playfield to increase JP value

  • Collect JPs on green shots (then red shots)

  • Lock a ball back on the couch and then rip the spinner enough to light Juno scoop (top left scoop) for Super JP

Juno modes: at top left scoop

  • Upper left corner scoop will be lit to start June mode

    • Ghosts In Sheets: Shoot orange shots, then hit any scoop to avoid being detected until you get a 2nd ball added. Now shoot Camera stand-up targets to left of the sandworm when lit as long as you are in MB

    • Now Serving: Hit Now Serving targets to get to targeted number shown on display

    • Scare the Deetz: Shoot purple shots to advance, white shots add time, red shots reduce time, until Juno scoop lit to collect hurry up value

Sandworm modes:

  • ❗️You can bring a mode into a started Sandworm mode, but not the other way around.

  • Hit one of the 3 targets in front of the sandworm, hurry up begins to hit the other two targets

    • Gut Punch: Shoot under the worm to lower it, then hit the sandworm, repeat to complete

    • Sharp Shooter: Hit rotating lit target in front of the sandworm, then hit sandworm mouth, repeat to complete

    • Sandworm MB: Shoot orange shots to find Barbara, once found hit same shot again to advance. Shoot red JPs to drop worm briefly, hit worm in mouth until completed. Finally, shoot yellow shots to find the door and then escape by hitting the sandworm.

    • Walk with Rhythm: Bash the action button to lower sandworm, repeat to complete

Mystery Award: Hit captive ball to build, collect at right scoop

beetlejuice.jpeg playfield