Rules Set: At the start of the game you may be presented with a choice of Novice or Standard rule set, pick Standard.
Play Rooftop Chase, Crime Spree, and Safe Trap modes - time out the others. When making shots from a trap, pause for any needed rotating Bat Signals. If you are close to spelling CAVE, do so and advance to MB. Shooting the right orbit, even when not lit will add letters to BAT and boost Bonus X, 6X and higher can be pretty valuable.
Choose Start Gotham Event to start the currently selected mode flashing on the large batman symbol playfield art before the plunge.
Gotham Events (modes)
Change the currently selected mode via pop hits
To qualify a mode at the right orbit shoot the 5 ?-mark standup targets at the entrance to the left, mini, and right ramps
Start the selected mode form the plunge by selecting Gotham Event or shoot the right orbit when lit to land in the back saucer
Rooftop Chase: video mode, use the flippers to steer the Batmobile, it will move to the center when neither flipper is pressed. Avoid the obstacles and when the Batmobile goes vertical run over the 10M signs
Crime Spree: 30-second frenzy where every switch adds to Crime Jackpot. shoot the right ramp as many times as possible to collect the Jackpot (doesn't reset on collect)
Safe Trap: 30-seconds to shoot the 4 ramps, score 25M each and a completion bonus for all 4 of 50M. Ramps: left, right, side from the upper flipper, and the mini-ramp to the left of the VUK
Light Extra Ball: Collect at the VUK, no timer
Brain Drain: draingerous, 30 seconds to hit the cave drop targets in order to spell CAVE, while lucrative it should be ignored entirely
Too Many ?-Marks: draingerous, 20 seconds to shoot the 5 ?-marks, each target scores 20M, too risky - ignore this mode outright
Face Two-Face: draingerous, 30 seconds to hit the 4 Two-Face standup targets twice each, too risky - ignore this mode entirely
Bat Signals
There are 7 Bat Signals at the major shots (4 ramps, 2 orbits, and the VUK)
Hit a shot when the bat signal is flashing to lock that signal and score 5M times the number of locked signals, the 7th signal scores 50M
Complete them all to starts Circus Hurry-up at the right orbit with a starting value of 99M
Forever (Wizard Mode - 3-ball MB)
Play all 7 modes, collect all 7 Bat Signals, collect both Good and Bad Face sets to qualify, start like any mode on the right orbit when lit
60 seconds of ball save at the beginning
Every switch increases the Forever Jackpot, collected via the left ramp into the rotating Batwing, resets on collect, base value 50M
Multiball
Spell CAVE at the left drop targets to qualify a lock at the VUK, lock 3 balls to start MB
3-phases to the MB
Make both ramps to collect Jackpots and advance, shoot the ? standup targets on both sides of the ramp entrances to boost jackpot value
Now shoot the side ramp for a Double Jackpot to advance, if side ramp not lit you must hit the 4 Two Face standup targets in the center and right of the playfield
Shoot the left ramp to load the Batwing, and fire the ball up the mini-ramp to the left of the VUK for 250M.
3 phase cycle repeats until back to 1-ball play
Bonus and Bonus X
Complete BAT top lanes to advances Bonus X (2X, 4X, 6X, 8X, 10X)
Base bonus is calculated as: (# of ramps * 500K)+ (# of cannon shots * 2M) + (# of modes completed * 3M)
There is a mystery award that bumps Bonus X to 20X which can be crazy valuable
Complete both Good Face Two-Face stand-ups when lit to lock in Bonus Hold