Plunge when all three arrows are lit in the plunge lane
Short plunge to the right flipper to attempt the Penguin skill shot on the right side of PF
Hold flipper button to light super skill shots on plunge
Shoot a villain shot enough times and the phone (hurry up shot) will be available to lock that villain and start the mode
All major villain modes have multiple phases and are not timed
After completing a phase, shoot the penguin shot for a Super JP
Make the scoop you can choose to collect points or continue the mode
Shoot Commissioner Gordon shot to increase shot multipliers
Shooting the crane ball relights all shots
While in any major villain mode, Hit either Crime Analyzer targets on the left and right of the spinning turntable lights the right orbit for villain lock, 3 locks to start MB
Shoot mystery scoop for add-a-ball
Make 12 JPs to light superJP at target behind the Batmobile
TV targets on the lower right light minor villain mode at the left orbit
Combos impact the game a lot, adds points plus multiplier
Collecting gadgets provides a shot spotter by using the Action button
⭐️ Pick Bookworm (The Bookworm Turns, Season 1) and Mr Freeze (Green Ice, season 2)
awards: all timers are disabled for the entire game
If you fail to complete, next try either Mad Hatter modes (The 13th Hat, season 1 or Contaminated Cow, season 2) - completing will award you the opportunity to repeat the failed minor mode
Next work on playfield and shot multipliers
When the turntable is showing the Batmobile, hit either target on the side will light the target behind the Batmobile to increase playfield X
Shoot Commissioner Gordon shot 3 times to qualify shotX at the next major shot
Place high shot X on the scoop, and low shot X on right orbit
Finally, whenever you start a minor villain mode, choose one of the King Tut modes to add another multiplier that you can place in a mode