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JLP Pinball Cards

Barracora

Williams 1981 SS
Strategy updated: August 13, 2026

Locked Ball Kick-out: If you drain during single ball play with a ball in the top left saucer, this will be kicked out and playable, extending your ball.

Tournament ROM: Some machine will be modified with a ROM that provides a playfield multiplier during MB, 2X for 2-ball, 3X for 3-ball. If this is the case, going for MB may be the better strategy.

Strategy

Complete the five drop targets on the right in order, then shoot the right orbit to lock a ball in the upper left saucer. If you start MB, when it finishes prioritize getting that upper saucer lock lit again and locking a ball there as effectively a ball save. Shoot drop banks in order to raise both orange and green multipliers. Fire up top via the spinner lane to advance bonus and complete the 1-6 top lanes. If the upper saucer is open, bonus collect will be avaliable.

Skill Shot

Plunge to a needed (unlit) top lane

Key Rules

Top Lanes

  • Roll through a lane to light it, cycle lit 1-2-3 lanes with the right flipper, cycle lit 4-5-6 lanes with the left

  • 4–5-6 will only light if the corresponding 1-2-3 is already lit

  • Complete 1-2-3 to advance the value of the lower left saucer (30K, 60K, 90K), this resets on collect

  • Complete 4-5-6 to advance the value of the bullseye standup target to the right of the pops (20K, 40K, extra ball). This is on a timer and can be collected multiple times before time expires or an extra ball (worth no points) is collected.

  • Complete all top lanes to light the upper left saucer for a bonus collect (base times green times orange multipliers). After collecting, base bonus will reset, not the multipliers

Drop Target Banks:

  • There are 2 drop target banks, where the targets need to be completed in order

    • 3-target bank (B-A-RR) on the left, complete this to light MB start at the lower left saucer

    • 5-target bank (A-C-O-R-A) on the right, complete this to qualify ball lock at the top left saucer

  • Each completed bank is worth 1K, lights the spinner for a single rip (1k/spin), a bonus advance, 1 orange bonus X advance, and lights the green insert near the bank to indicate bank completion

  • Complete both banks for 1 green bonus X advance (which carries for the game)

Spinner

  • While lit the spinner is worth 1K/spin for 1 shot, the better value is making the rollover at the top of the spinner lane which provides 1 bonus advance per lit insert.

  • Light inserts by hitting the BARRACORA drop targets

Tower Targets

  • Below the bottom bumper are two standup targets that advance the value and multiplier for the Tower

  • It is draingerous to shoot these directly, however a high value here may be worth collecting at u-turn around the upper right standup targets.

  • If both the value and multiplier are in the same vertical position on the inserts, the collect can happen twice before it resets

Bonus

  • Orange Bonus X only applies for the current ball

  • Green Bonus X carries for the game

  • At the end of a ball, these are multiplied together, creating a max Bonus X of 25X

  • Max base bonus is 29K

  • Collecting bonus at the top left saucer when lit will reset the base bonus and does keeps both the green and orange bonus X values

50841411881_55c205a5f0_k.jpg playfield
Playfield image by Ken (scottamus)