Locked Ball Kick-out: If you drain during single ball play with a ball in the top left saucer, this will be kicked out and playable, extending your ball.
Tournament ROM: Some machine will be modified with a ROM that provides a playfield multiplier during MB, 2X for 2-ball, 3X for 3-ball. If this is the case, going for MB may be the better strategy.
Complete the five drop targets on the right in order, then shoot the right orbit to lock a ball in the upper left saucer. If you start MB, when it finishes prioritize getting that upper saucer lock lit again and locking a ball there as effectively a ball save. Shoot drop banks in order to raise both orange and green multipliers. Fire up top via the spinner lane to advance bonus and complete the 1-6 top lanes. If the upper saucer is open, bonus collect will be avaliable.
Plunge to a needed (unlit) top lane
Top Lanes
Roll through a lane to light it, cycle lit 1-2-3 lanes with the right flipper, cycle lit 4-5-6 lanes with the left
4–5-6 will only light if the corresponding 1-2-3 is already lit
Complete 1-2-3 to advance the value of the lower left saucer (30K, 60K, 90K), this resets on collect
Complete 4-5-6 to advance the value of the bullseye standup target to the right of the pops (20K, 40K, extra ball). This is on a timer and can be collected multiple times before time expires or an extra ball (worth no points) is collected.
Complete all top lanes to light the upper left saucer for a bonus collect (base times green times orange multipliers). After collecting, base bonus will reset, not the multipliers
Drop Target Banks:
There are 2 drop target banks, where the targets need to be completed in order
3-target bank (B-A-RR) on the left, complete this to light MB start at the lower left saucer
5-target bank (A-C-O-R-A) on the right, complete this to qualify ball lock at the top left saucer
Each completed bank is worth 1K, lights the spinner for a single rip (1k/spin), a bonus advance, 1 orange bonus X advance, and lights the green insert near the bank to indicate bank completion
Complete both banks for 1 green bonus X advance (which carries for the game)
Spinner
While lit the spinner is worth 1K/spin for 1 shot, the better value is making the rollover at the top of the spinner lane which provides 1 bonus advance per lit insert.
Light inserts by hitting the BARRACORA drop targets
Tower Targets
Below the bottom bumper are two standup targets that advance the value and multiplier for the Tower
It is draingerous to shoot these directly, however a high value here may be worth collecting at u-turn around the upper right standup targets.
If both the value and multiplier are in the same vertical position on the inserts, the collect can happen twice before it resets
Bonus
Orange Bonus X only applies for the current ball
Green Bonus X carries for the game
At the end of a ball, these are multiplied together, creating a max Bonus X of 25X
Max base bonus is 29K
Collecting bonus at the top left saucer when lit will reset the base bonus and does keeps both the green and orange bonus X values