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JLP Pinball Cards

Banzai Run

Williams 1988
Strategy updated: June 22nd, 2026

Skill Shot

Medium plunge into flashing saucer. Immediately spots a racer.

Ruleset

Major scoring opportunities are on the backglass PF (the hill)

Open the hill by challenging riders

  • Green Machine are the top rollovers

  • Other riders are corresponding colored arrows

  • Spot a shot by hitting center saucer or right ramp

  • Once racer(s) are flashing, shoot the spinner to get to backglass PF

Biggest upper PF award is for Cliff Jumps (75K+)

  • Completing A B C or hitting the captive ball will double the cliff jump value

  • Shoot for cliff shot by getting mini loop to feed mini flipper on the upper hill

    • Hold the mini flipper up when the ball is feed to control the shot

  • If Soren Tournament ROM: Cliff Jumps fixed at 25k, but still useful to keep the ball on the upper playfield as much as possible.

The hill closes if you beat the riders you’ve challenged

  • Deliberately don’t beat the riders keeping the hill open and go for cliff jumps on repeat

  • Beating all 4 main riders lights lock to start MB

During MB

  • Lock a ball in the pop saucer

  • Collect JP at hill’s captive ball

  • Shoot ramp repeatedly for victory laps

Upper PF ball return is to the right ramp

Right ramp spots a target towards the closest to complete challenger, as will the pop saucer

Saucer in pops is important shot

  • Required in MB

  • Relights kickback on left outlane

  • Spots opponents

Ignore the upper flipper on the right

Ejection scoop on top of left sling will kick the ball into the captive ball, a nudge on the right of the machine may get it to the left spinner instead

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br-2.jpeg playfield