Medium plunge into flashing saucer. Immediately spots a racer.
Major scoring opportunities are on the backglass PF (the hill)
Open the hill by challenging riders
Green Machine are the top rollovers
Other riders are corresponding colored arrows
Spot a shot by hitting center saucer or right ramp
Once racer(s) are flashing, shoot the spinner to get to backglass PF
Biggest upper PF award is for Cliff Jumps (75K+)
Completing A B C or hitting the captive ball will double the cliff jump value
Shoot for cliff shot by getting mini loop to feed mini flipper on the upper hill
Hold the mini flipper up when the ball is feed to control the shot
If Soren Tournament ROM: Cliff Jumps fixed at 25k, but still useful to keep the ball on the upper playfield as much as possible.
The hill closes if you beat the riders you’ve challenged
Deliberately don’t beat the riders keeping the hill open and go for cliff jumps on repeat
Beating all 4 main riders lights lock to start MB
During MB
Lock a ball in the pop saucer
Collect JP at hill’s captive ball
Shoot ramp repeatedly for victory laps
Upper PF ball return is to the right ramp
Right ramp spots a target towards the closest to complete challenger, as will the pop saucer
Saucer in pops is important shot
Required in MB
Relights kickback on left outlane
Spots opponents
Ignore the upper flipper on the right
Ejection scoop on top of left sling will kick the ball into the captive ball, a nudge on the right of the machine may get it to the left spinner instead