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JLP Pinball Cards

Back to the Future

Data East 1990 SS
Strategy updated: July 14, 2026

Skill Shot

Full plunge to get ball to the right flipper and hit the left ramp before hitting anything else

  • Usually worth 100K times the ball in play - can be double your score, equal highest score, or EB

Key Rules

Early in game concentrate on left ramp shot, combo shots increase points and eventually earn EB

Ramp shots spot a letter in D E L O R E A N - then ramps are worth 1M each for a timed mode. Starts at 12 seconds, reduces by 2 seconds each subsequent time

Multiball:

  • Complete D M C drop targets to light lock at the saucer in the upper left - MB starts after 3 locks

  • During MB, complete D M C targets to qualify ramps for JP

  • 3 JPs on each ramp (500K, 750K, 1M)

  • JP progress carries over to other MBs

Clock Tower Saucer

  • Awards 1 of 7 mystery awards, can be dangerous kick out

Bonus X:  Lower right stand up targets, each bank +1 bonus X up to 6X. Unlit lights are needed

back-to-the-future.jpeg playfield