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JLP Pinball Cards

Back to the Future

Data East 1990
Strategy updated: June 22nd, 2026

Skill Shot

Full plunge to get ball to the right flipper and hit the left ramp before hitting anything else

  • Usually worth 100K times the ball in play - can be double your score, equal highest score, or EB

Ruleset

Early in game concentrate on left ramp shot, combo shots increase points and eventually earn EB

Ramp shots spot a letter in D E L O R E A N - then ramps are worth 1M each for a timed mode. Starts at 12 seconds, reduces by 2 seconds each subsequent time

Multiball:

  • Complete D M C drop targets to light lock at the saucer in the upper left - MB starts after 3 locks

  • During MB, complete D M C targets to qualify ramps for JP

  • 3 JPs on each ramp (500K, 750K, 1M)

  • JP progress carries over to other MBs

Clock Tower Saucer

  • Awards 1 of 7 mystery awards, can be dangerous kick out

Bonus X:  Lower right stand up targets, each bank +1 bonus X up to 6X. Unlit lights are needed

back-to-the-future.jpeg playfield