Multiballs are lucrative and overweighted. Prime a multiball and start either a Sivako or Songcord mode. Bring in the prepped MB. Mash the action button after every made mode shot and every collected jackpot to boost playfield X.
Use the action button to select a super skill shot before the plunge
Sivako (Honor) Modes
Hit any of the eight major shots 3 times to start a mode
During a mode, every lit shot adds arrows to enable playfield X, mash the action button (flashing green) to use (Max 4X)
Spider: standup target on the lower left, above the left sling - survive 30 seconds to complete.
RDA: left ramp - make 5 shots to Home Tree VUK (top center-left VUK), Rainforest Loopback (small ramp to the right of Home Tree)
Omatikaya: left orbit - make roving lit shot 2 times to complete
Tree of Souls: upper left ramp - make 250 switches to complete
Metkayina: mini-loop (behind center standup targets) - make 2 different ramp to Dive Ramp scoop (to the left of the right ramp entrance) to complete
Tulkun: ramp (Tulkun Ramp) located to the left of the right ramp entrance when scoop ramp is raised - all shots add value to jackpot at Tulkun Ramp, flashing is worth 2X
Dive: raised scoop ramp (left of the right ramp entrance) - 30 second hurry-up, shoot lowered scoop ramp and collect 30 bumper hits
Rookery: right orbit - make 4 shots that puts the ball on a wireframe
Songcord (Necklace) Modes
Shoot rainbow lit shots to earn tokes to qualify a mode, start at the left scoop
If you don't like the lit mode, pressing the action button will scrape the token and you can try again by making rainbow shots
Shoot fishing red shots to complete the mode
Cash in Songcord tokens when the action button is flashing purple / orange
During either MB, all lit shots qualify a jackpot at the flashing red shot
Shoot 10 lit shots to gain an add-a-ball at the jackpot shot, will flash red / green
Complete both center standup targets to qualify lock
Lock a ball via the left or right orbits or the upper loop
Lock 3 balls to start MB
Hit the lowered scoop entrance to enable the dive shot
Make the dive scoop and hit the lit standup targets in the lower playfield until the ball drains to the 2nd lower playfield
Make orbit shots or direct shots to the crab to defeat
Defeating the crab starts the MB