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JLP Pinball Cards

Avatar: The Battle for Pandora

Jersey Jack 2024 LCD
Strategy updated: July 23, 2026

Strategy

Multiballs are lucrative and overweighted. Prime a multiball and start either a Sivako or Songcord mode. Bring in the prepped MB. Mash the action button after every made mode shot and every collected jackpot to boost playfield X.

Skill Shot

Use the action button to select a super skill shot before the plunge

Key Rules

Sivako (Honor) Modes

  • Hit any of the eight major shots 3 times to start a mode

  • During a mode, every lit shot adds arrows to enable playfield X, mash the action button (flashing green) to use (Max 4X)

  • Spider: standup target on the lower left, above the left sling - survive 30 seconds to complete.

  • RDA: left ramp - make 5 shots to Home Tree VUK (top center-left VUK), Rainforest Loopback (small ramp to the right of Home Tree)

  • Omatikaya: left orbit - make roving lit shot 2 times to complete

  • Tree of Souls: upper left ramp - make 250 switches to complete

  • Metkayina: mini-loop (behind center standup targets) - make 2 different ramp to Dive Ramp scoop (to the left of the right ramp entrance) to complete

  • Tulkun: ramp (Tulkun Ramp) located to the left of the right ramp entrance when scoop ramp is raised - all shots add value to jackpot at Tulkun Ramp, flashing is worth 2X

  • Dive: raised scoop ramp (left of the right ramp entrance) - 30 second hurry-up, shoot lowered scoop ramp and collect 30 bumper hits

  • Rookery: right orbit - make 4 shots that puts the ball on a wireframe

Songcord (Necklace) Modes

  • Shoot rainbow lit shots to earn tokes to qualify a mode, start at the left scoop

  • If you don't like the lit mode, pressing the action button will scrape the token and you can try again by making rainbow shots

  • Shoot fishing red shots to complete the mode

  • Cash in Songcord tokens when the action button is flashing purple / orange

Multiballs

  • During either MB, all lit shots qualify a jackpot at the flashing red shot

  • Shoot 10 lit shots to gain an add-a-ball at the jackpot shot, will flash red / green

Battle of the Hallelujah Mountains

  • Complete both center standup targets to qualify lock

  • Lock a ball via the left or right orbits or the upper loop

  • Lock 3 balls to start MB

Battle of Awa'Atlu

  • Hit the lowered scoop entrance to enable the dive shot

  • Make the dive scoop and hit the lit standup targets in the lower playfield until the ball drains to the 2nd lower playfield

  • Make orbit shots or direct shots to the crab to defeat

  • Defeating the crab starts the MB

avatar-jj-pf.jpg playfield
Playfield image by Ken (scottamus)