Hero Image
JLP Pinball Cards

Austin Powers

Stern 2001
Strategy updated: June 22nd, 2026

Strategy

Use flippers to choose a top lane, and hit lit lane, awards 6x bonus

Ruleset

Six major shots start with white light, as you hit the shot the light moves up the light ladder until the mode starts.

All MB have major lanes light for JP

Modes from left to right on the PF

  • Mini-me - can stack

    • shoot spinner to collect points

  • Fat bastard - MB

    • hit all 6 shots 4 times, 4th time is a super JP - additional shots score nothing

  • Laser Beam

    • load ball in launch by hitting the laser beam shot

    • fire laser into the scoop

    • Modes ends after 3 attempts or successful shot

  • Time Machine - MB

    • Hit all six shots once for JP, additional shots worth nothing

  • Subterranean Drill - can stack modes other than laser beam

    • Timed mode

    • shoot both ramps 4 times each

  • Evil Henchmen - timed mode

    • Shoot all 6 shots once, red lights

After completing a mode, additional shots to that mode lane will reward 1M points

Hit MOJO targets on left and then the scoop (lit blue) to start Mojo MB

  • hit Dr Evil for JP 10 times, he will drop down into the PF, now shoot the 6 main shoots

  • hitting the time machine will award Super JP and pops up Dr Evil to begin again

All switches add to bonus, top lanes increase bonus X

austin-powers.jpeg playfield