Hero Image
JLP Pinball Cards

Atlantis

Bally 1989 SS
Strategy updated: August 24, 2026

Tournament ROM: Often in tournament play this machine will have a tournament ROM that removes the progressive Jackpot and instead sets to a strict value 500K or 1.5M, for example.

Strategy

Complete flashing standup targets or shoot the hurry-up from an inlane to the left flip ramp to light locks, lock 3 balls to start MB, collect Jackpot on left flip ramp.

After Jackpot collect in MB, or in single-ball play, shoot orbits to boost and collect the top right saucer value.

On ball 3, the left saucer is qualified for Bonus X, so shoot this 3 times to max at 5X.

Skill Shot

Plunge to the saucer (right most saucer) between the top lanes for 50K and feed to the right flipper. Lit top lanes score 5K and a bonus advance, unlit lanes score 1K.

Key Rules

Orbits, A & B lanes, Top Saucer

  • Collect lit A & B lanes for 5K points and a bonus advance

  • Complete both lit A & B to increase the top right saucer value by 25K, max 500K

Multiball

  • The three banks of standup targets have targets numbers 1, 2, and 3

  • Initially shoot the flashing 1 target in each bank to qualify a lock on the left ramp, do the same for 2 and 3 qualify all locks

  • Flashing targets are worth 10K and a bonus advance, solid lit or unlit targets score 3K

    • You can spot a flashing target by shooting the upper left saucer (to the left of the pops)

    • You can spot an entire set of flashing targets by hitting the flip ramp on the left within 5 seconds of making an inlane (+50K points)

  • Lock 3 balls to start MB

  • During MB, collect the single Jackpot on the lower left flip ramp

  • ❗️With a default ROM, Jackpots are progressive and carry-over between players and games (Max: 4M). Often tournaments use a custom ROM to remove progressive Jackpots.

Center Drop Targets

  • The bank of 4 blue drop targets in the center of the playfield award 5K each

  • Complete the bank for 25K, a bonus advance, and an award:

    • 1st: lights inlanes for 10K

    • 2nd: qualifies upper left saucer for bonus X (2X, 3X, 5X)

    • 3rd: qualifies orbits to hold bonus

    • 4th: qualifies upper right saucer for EB, if not already earned

    • 5th: Hurry-up at the upper left saucer for 1M (6-second timer)

      • if the 1M shot is not collected, further completions restart this hurry-up, otherwise completions score 25K

Center Post

  • To raise the center post located between the flippers for a few seconds, shoot the upper right saucer, complete the center drop targets, or make the lower left flip ramp

atlantis-bally-pf.jpg playfield
Playfield image by Ken (scottamus)
Backglass image by Hauntfreaks