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JLP Pinball Cards

Andromeda

Game Plan 1985
Strategy updated: June 22nd, 2026

Strategy

Repeatedly play multiball —❗️There is lock stealing — during MB, with 2X PF, complete center drop banks to increased spinner value — rip spinner — repeat

Ruleset

Multiball

  • First, shoot the black drop target in the left most lane

  • Next, lock a ball at the saucer at the end of that same lane

    • ❗️This lane doesn’t have backstop, so a ball shot too hard can go past the saucer

  • Finally, to start MB, hit the launch ball stand up target on the left, to the left of the 4-eyed head playfield art

    • This shot is a tight shot to avoid the pop bumper and edge of the sling on the left

  • During MB playfield is 2X, focus on shooting the spinner and sending the balls up top

  • ❗️ Once back in 1-ball play, the black drop targets does not reset, so getting back into MB is only two shots: lock at saucer, start at standup target

Light all 3 top lanes to advance Bonus X (2X, 3X, 4X, 5X, 10X)

Completing both banks of 3 drop targets scores 50K and increases spinner from 100 → 1K/spin

  • Completing a 2nd time scores 50K and increases spinner to 3K/spin

  • Completing a 3rd time scores 50K and increases spinner to 4K/spin (max)

  • Additional completions award 50K and a special (usually also 50K)

In between the two banks of 3 drop targets is a secret lane that scores one of the following values: 25K, 50K, 75K, 100K - returns from this lane are very draingerous

Bonus is carried over ball to ball (max 100K), bonus X does not carry over

andromeda.jpeg playfield