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JLP Pinball Cards

ACDC

Stern 2012
Strategy updated: June 22nd, 2026

Strategy

Shoot flashing mode shot to light all the song notes and then work toward Jam MB and Tour MB, build song value by collecting notes

  • Hells Bells has high base value for scoring of most modes, requires shot to the bell so ensure it’s a safe setup to choose this

  • Whole Lot of Rosie, top lanes light note shots

  • Thunderstruck, hit roving mode shot to light notes

Skill Shot

❗️Select mode by choosing a song before plunging

Skill shot: Shoot the lit lane light for points, BonusX and awards a VIP pass at the action button to spot a note in modes

Super skill shot: hold right flipper while plunging, the ball will enter the jukebox, on kickout hit a white arrow shot to award 350K, 5X BonusX, and 2 VIP passes

Ruleset

Jam MB

  • Shoot left ramp (5 shots first time, +2 shots subsequent) until Jam MB flashing on insert,

    • hit the bell 3 times to start 2X playfield, further hits to bell reset timer and work toward 3X

    • then shoot right ramp to start MB

  • Jackpots are ramps, note shots add JP value

  • Making 20 ramps loads the cannon to shoot flashing insert on left side of PF for super JP

  • Both ramps can be backhanded

Tour MB

  • Shoot orbits (7 shots first time) to qualify, right ramp to start MB

  • Shoot orbits to collect JP, each JP counts toward song bonus (which continuously builds with each JP)

    • Hells Bells mode is 10 JP collected for song bonus

    • Whole lot of Rosie is 6 JPs to collect song bonus

    • Thunderstruck is 16 JPs

After mode completed, shoot right orbit to get to Jukebox to select next mode

acdc.jpeg playfield