Shoot flashing mode shot to light all the song notes and then work toward Jam MB and Tour MB, build song value by collecting notes
Hells Bells has high base value for scoring of most modes, requires shot to the bell so ensure it’s a safe setup to choose this
Whole Lot of Rosie, top lanes light note shots
Thunderstruck, hit roving mode shot to light notes
❗️Select mode by choosing a song before plunging
Skill shot: Shoot the lit lane light for points, BonusX and awards a VIP pass at the action button to spot a note in modes
Super skill shot: hold right flipper while plunging, the ball will enter the jukebox, on kickout hit a white arrow shot to award 350K, 5X BonusX, and 2 VIP passes
Shoot left ramp (5 shots first time, +2 shots subsequent) until Jam MB flashing on insert,
hit the bell 3 times to start 2X playfield, further hits to bell reset timer and work toward 3X
then shoot right ramp to start MB
Jackpots are ramps, note shots add JP value
Making 20 ramps loads the cannon to shoot flashing insert on left side of PF for super JP
Both ramps can be backhanded
Shoot orbits (7 shots first time) to qualify, right ramp to start MB
Shoot orbits to collect JP, each JP counts toward song bonus (which continuously builds with each JP)
Hells Bells mode is 10 JP collected for song bonus
Whole lot of Rosie is 6 JPs to collect song bonus
Thunderstruck is 16 JPs
After mode completed, shoot right orbit to get to Jukebox to select next mode